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raphlinus.github.io
| | rosenzweig.io
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| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | alain.xyz
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| | A review of the state of the art in real time renderer architectures.
| | jborza.com
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| Closer to the machine I started my way with programming with Microsoft QBASIC on DOS, I did try (and succeed) to copy code for a game from a BASIC book, and it did run, but I didnt really get development back then. I didnt really understand how and why it works, and most importantly, how to write my own code to implement a different game. Later I was playing higher level languages such as Pascal and C in the high school and PHP at home.