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reindernijhoff.net
| | nelari.us
10.7 parsecs away

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| | A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU.
| | oneshader.net
4.0 parsecs away

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| | OneShader. One fragment shader and your imagination.
| | nelari.us
11.4 parsecs away

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| | A look at the most notable challenges in implementing Peter Shirley's Raytracing In One Weekend using wgpu and WGSL.
| | avichal.com
83.1 parsecs away

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| https://twitter.com/avichal/status/1087099025701007361