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oneshader.net | ||
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reindernijhoff.net
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| | | | By combining the webcam texture and the WebVR functionality of Shadertoy, I was able to create two "Augmented Reality" fragment shaders. An Augmented Reality (AR) shader in Shadertoy is based on the following technique: The webcam texture is set as | |
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reindernijhoff.net
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| | | | Yet another Cornell Box: a path tracer in a single fragment shader on Shadertoy. Direct light sampling is used to reduce noise. The scene is rendered using 12 samples per pixel. The path tracer is based on Raytracing in one | |
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reindernijhoff.net
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| | | | After creating Turtletoy, it was easy to create a second toy website: Oneshader. OneShader is an online tool for creating and sharing WebGL fragment shaders. You dont have access to 3D models, textures, buffers, or any other (external) resources, so | |
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www.codeslow.com
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| | Some weeks ago I started looking at using Rust for making a 64K intro. I started out by making a minimal window app that takes up only 3.... |