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pixelesque.net
| | thenumb.at
13.1 parsecs away

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| | [AI summary] The post discusses the development of a voxel-based game engine called Exile, focusing on its rendering pipeline, techniques like meshing and ambient occlusion, and the challenges of creating a performant and extensible platform for voxel-based games.
| | filmicworlds.com
15.8 parsecs away

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| | phoboslab.org
13.0 parsecs away

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| | [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.
| | blog.johnnovak.net
38.8 parsecs away

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| Personal blog of John Novak