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pixelesque.net
| | phoboslab.org
13.0 parsecs away

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| | [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization.
| | filmicworlds.com
15.8 parsecs away

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| | www.reedbeta.com
13.3 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | mcyoung.xyz
38.0 parsecs away

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| [AI summary] This text provides an in-depth explanation of linear algebra concepts, including vector spaces, linear transformations, matrix multiplication, and field extensions. It emphasizes the importance of understanding these concepts through the lens of linear maps and their composition, which naturally leads to the matrix multiplication formula. The text also touches on the distinction between vector spaces and abelian groups, and discusses the concept of field extensions, such as [R:Q] and [C:R]. The author mentions their art blog and acknowledges their own drawing of the content.