|
You are here |
pixelesque.net | ||
| | | | |
thenumb.at
|
|
| | | | | [AI summary] The post discusses the development of a voxel-based game engine called Exile, focusing on its rendering pipeline, techniques like meshing and ambient occlusion, and the challenges of creating a performant and extensible platform for voxel-based games. | |
| | | | |
filmicworlds.com
|
|
| | | | | ||
| | | | |
phoboslab.org
|
|
| | | | | [AI summary] The article describes the development of a game called Voidcall, focusing on its technical aspects. It covers various elements such as game mechanics, sound, rendering, pathfinding, and optimization techniques. The game uses a custom renderer, efficient pathfinding algorithms, and optimized audio libraries. The article also discusses the challenges faced during development, including gameplay balance and performance optimization. | |
| | | | |
blog.johnnovak.net
|
|
| | | Personal blog of John Novak | ||