|
You are here |
drei.docs.pmnd.rs | ||
| | | | |
gpfault.net
|
|
| | | | | [AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques. | |
| | | | |
csantosbh.wordpress.com
|
|
| | | | | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable... | |
| | | | |
blog.maximeheckel.com
|
|
| | | | | A complete guide on how to use shaders with React Three Fiber, work with uniforms and varyings, and build dynamic, interactive and composable materials with them through 8 unique 3D scenes. | |
| | | | |
blog.johnnovak.net
|
|
| | | Personal blog of John Novak | ||