/explore
|
You are here |
drei.docs.pmnd.rs | ||
| | | | |
aerotwist.com
[AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders. |
|
| | | | | ||
| | | | |
varun.ca
Noise is an indispensable tool for creative coding. We use it to generate all kinds of organic effects like clouds, landscapes and contours... |
|
| | | | | ||
| | | | |
gpfault.net
[AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques. |
|
| | | | | ||
| | | | |
techrights.org
[AI summary] The article discusses various topics related to software development, including best practices for managing Git repositories using peer-to-peer protocols like GitTorrent, the importance of proper locking mechanisms in C++ to prevent race conditions, and the challenges of database code deployment in large-scale environments. It also covers the transition of developers into data science and AI roles, the evolution of Python frameworks like Pyrseia, and the impact of the pandemic on Python conferences such as dotPy. Additionally, it highlights the release of a new book on Django and the growing support for multiple Linux distributions in Swift development. |
|
| | | |||