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drei.docs.pmnd.rs
| | gpfault.net
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| | [AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques.
| | csantosbh.wordpress.com
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| | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...
| | blog.maximeheckel.com
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| | A complete guide on how to use shaders with React Three Fiber, work with uniforms and varyings, and build dynamic, interactive and composable materials with them through 8 unique 3D scenes.
| | blog.johnnovak.net
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| Personal blog of John Novak