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| | kinematicsoup.com

Linear space lighting is a term that game developers are becoming ever more used to hearing as games reach for the next level of realism with physically based rendering models (PBR). Though linear space and its counterpart, gamma space, are fairly simple and important concepts to understand, many developers don't learn what these terms really mean. This document will define gamma and linear space, how they differ, and how it applies to the Unity engine.
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| | blog.johnnovak.net

Personal blog of John Novak
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| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
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| | blackhole12.blogspot.com

A long, long time ago, in pretty much the same place I'm sitting in right now, I was learning how one would do 2D lighting with soft shadows...
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