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logins.github.io
| | blog.johnnovak.net
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| | Personal blog of John Novak
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | filmicworlds.com
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| | Linear-space lighting is the single most important thing for graphics programmers and technical artists to know. It's not that hard, but for whatever reason, no one really teaches it. Personally, I got a BS and MS at Georgia Tech, took basically every graphics class they had, and didn't hear about it until I learned about it from George Borshukov. This post is essentially the short version from my talk at GDC this year. You can check out the slides for more details.
| | www.realtimerendering.com
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