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| | frictionalgames.blogspot.com
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| | Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...
| | blog.johnnovak.net
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| | Personal blog of John Novak
| | www.reedbeta.com
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| | Pixels and polygons and shaders, oh my!
| | www.reedbeta.com
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| Pixels and polygons and shaders, oh my!