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oneshader.net
| | everttimberg.io
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| | Evert Timberg, Software developer and architect in Toronto
| | varun.ca
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| | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...
| | reindernijhoff.net
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| | After creating Turtletoy, it was easy to create a second toy website: Oneshader. OneShader is an online tool for creating and sharing WebGL fragment shaders. You dont have access to 3D models, textures, buffers, or any other (external) resources, so
| | blog.molecular-matters.com
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| One task that is pretty common in game development is to transform data according to some sort of hierarchical layout. Today, we want to take a look at probably the most well-known example of such a task: transforming joints according to a skeleton hierarchy. Specifically, we will look at the difference between a simple OOP-based...