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oneshader.net
| | lea.codes
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| | A short tutorial on WebGL and Shaders
| | varun.ca
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| | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...
| | reindernijhoff.net
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| | After creating Turtletoy, it was easy to create a second toy website: Oneshader. OneShader is an online tool for creating and sharing WebGL fragment shaders. You dont have access to 3D models, textures, buffers, or any other (external) resources, so
| | mynameismjp.wordpress.com
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| A common part of most HDR rendering pipelines is some form of average luminance calculation. Typically it's used to implement Reinhard's method of image calibration, which is to map the geometric mean of luminance (log average) to some "key value". This, combined with some time-based adaptation, allows for a reasonable approximation of auto-exposure or human...