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oneshader.net | ||
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everttimberg.io
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| | | | | Evert Timberg, Software developer and architect in Toronto | |
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varun.ca
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| | | | | When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to... | |
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reindernijhoff.net
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| | | | | After creating Turtletoy, it was easy to create a second toy website: Oneshader. OneShader is an online tool for creating and sharing WebGL fragment shaders. You dont have access to 3D models, textures, buffers, or any other (external) resources, so | |
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blog.molecular-matters.com
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| | | One task that is pretty common in game development is to transform data according to some sort of hierarchical layout. Today, we want to take a look at probably the most well-known example of such a task: transforming joints according to a skeleton hierarchy. Specifically, we will look at the difference between a simple OOP-based... | ||