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oneshader.net
| | everttimberg.io

Evert Timberg, Software developer and architect in Toronto
12.9 parsecs

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| | varun.ca

When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...
11.0 parsecs

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| | gpfault.net

[AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques.
12.7 parsecs

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| | www.willusher.io

[AI summary] This article provides a step-by-step guide to setting up a WebGPU context and rendering a triangle on the screen, introducing the basics of WebGPU and its advantages over WebGL. It covers the setup of the rendering context, shader modules, vertex data, render pipeline configuration, and the rendering loop, culminating in a working example of a triangle being displayed.
26.1 parsecs

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