|
You are here |
graphicrants.blogspot.com | ||
| | | | |
seblagarde.wordpress.com
|
|
| | | | | Version : 1.31 - Living blog - First version was 2 August 2011 With permission of my company : Dontnod entertainment http://www.dont-nod.com/ This last year sees a growing interest for physically based rendering. Physically based shading simplify parameters control for artists, allow more consistent look under different lighting condition and have better realistic look. As... | |
| | | | |
blog.selfshadow.com
|
|
| | | | | [AI summary] A technical deep dive comparing and proposing solutions for specular aliasing and shimmering in real-time game graphics. | |
| | | | |
alain.xyz
|
|
| | | | | A review of material models used in real-time renderers and ray tracing engines. | |
| | | | |
wassimulator.com
|
|
| | | Writing a graphics rendering API using OpenGL with ease of use and modularity in mind. The process is explained on how the algorithms work. | ||