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graphicrants.blogspot.com
| | seblagarde.wordpress.com
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| | Version : 1.31 - Living blog - First version was 2 August 2011 With permission of my company : Dontnod entertainment http://www.dont-nod.com/ This last year sees a growing interest for physically based rendering. Physically based shading simplify parameters control for artists, allow more consistent look under different lighting condition and have better realistic look. As...
| | blog.selfshadow.com
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| | [AI summary] A technical deep dive comparing and proposing solutions for specular aliasing and shimmering in real-time game graphics.
| | alain.xyz
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| | A review of material models used in real-time renderers and ray tracing engines.
| | wassimulator.com
27.8 parsecs away

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| Writing a graphics rendering API using OpenGL with ease of use and modularity in mind. The process is explained on how the algorithms work.