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therealmjp.github.io
| | seblagarde.wordpress.com
4.2 parsecs away

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| | Version : 1.31 - Living blog - First version was 2 August 2011 With permission of my company : Dontnod entertainment http://www.dont-nod.com/ This last year sees a growing interest for physically based rendering. Physically based shading simplify parameters control for artists, allow more consistent look under different lighting condition and have better realistic look. As...
| | learnopengl.com
2.9 parsecs away

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| | Learn OpenGL . com provides good and clear modern 3.3+ OpenGL tutorials with clear examples. A great resource to learn modern OpenGL aimed at beginners.
| | graphicrants.blogspot.com
3.7 parsecs away

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| | $$ \newcommand{\nv}{\mathbf{n}} \newcommand{\lv}{\mathbf{l}} \newcommand{\vv}{\mathbf{v}} \newcommand{\hv}{\mathbf{h}} \newcommand{\mv}{\m...
| | advances.realtimerendering.com
27.4 parsecs away

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| [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.