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www.jeremymorgan.com
| | www.programmersranch.com
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| | A blog created to help others learn various aspects of programming. It features regular articles that are concise rather than comprehensive.
| | davikingcode.com
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| | kylewbanks.com
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| | Most everyone knows that publicly exposing your MonoBehaviour variables in Unity allows you to modify them in the Inspector window of the Unity editor. This is really helpful for tuning and adjusting parameters without having to modify code, and allows you to more easily reuse MonoBehaviour classes across objects wh...
| | cprimozic.net
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| [AI summary] This article discusses optimizing Three.JS performance by implementing depth-based fragment culling through a manual depth pass and shader modifications, resulting in a 20% GPU workload reduction.