/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

blog.demofox.org
| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
1.9 parsecs

Travel
| |
| | austinmorlan.com

It took me longer than necessary to understand how a rotation transform matrix rotates a vector through three-dimensional space. Not because it's a difficult concept but because it is often poorly explained in textbooks. Even the most explanatory book might derive the matrix for a rotation around one axis (e.g., x) but then present the other two matrices without showing their derivation. I'll explain my own understanding of their derivation in hopes that it will enlighten others that didn't catch on right away.
2.1 parsecs

Travel
| |
| | liorsinai.github.io

[AI summary] This blog post explains the different methods for representing and performing rotations in 2D space, including polar coordinates, Cartesian matrices, and complex numbers, while also introducing the concept of quaternions for future 3D rotations.
2.1 parsecs

Travel
| |
| | thomasvilhena.com


24.2 parsecs

Travel
|