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www.jendrikillner.com | ||
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www.jakobmaier.at
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| | | | | Writing a cool little raytracer to generate sick wallpapers (and practice C programming as well as learn more about computer graphics). | |
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puye.blog
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| | | | | Let's provide a concise overview of ray tracing. We won't delve into subjects like Monte Carlo and stratified sampling, PBRT, BRDF, rendering equations, denoising techniques, or intricate SDF concepts. In essence, we'll stick to the fundamentals. | |
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www.jallmenroeder.de
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pagefault.se
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| | | Outlined in a previous post, I put down some ideas on how to utilize Ds metaprogramming capabilities in order to reduce the amount of fairly unnecessary boilerplate when writing OpenGL code. (I should note, I was heavily inspired by tomakas glium in rust land) Since then, Ive been hard at work abusing the basic idea laid out, coupled with implementing things I merely hinted at in my last post, like instancing and element buffer object support. | ||