/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

c0de517e.blogspot.com
| | www.jakobmaier.at
5.7 parsecs away

Travel
| | Writing a cool little raytracer to generate sick wallpapers (and practice C programming as well as learn more about computer graphics).
| | blog.demofox.org
6.3 parsecs away

Travel
| | This is a super short post about something I want to be able to reference again in the future (: Let's say that you need to average N things, where you don't know what the final N will be, but you want to keep an average as you go. For instance, let's say you are...
| | wassimulator.com
5.4 parsecs away

Travel
| | Blogpost explaining how the game was made.
| | www.dusterwald.com
28.8 parsecs away

Travel
| Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as "unbiased, physically correct rendering" what is path tracing, how is it different to ray tracing and is it the future of high quality offline rendering? I will be looking to answer all of those questions in this blog post for anyone... Read More Read More