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c0de517e.blogspot.com | ||
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www.jakobmaier.at
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| | | | | Writing a cool little raytracer to generate sick wallpapers (and practice C programming as well as learn more about computer graphics). | |
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blog.demofox.org
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| | | | | This is a super short post about something I want to be able to reference again in the future (: Let's say that you need to average N things, where you don't know what the final N will be, but you want to keep an average as you go. For instance, let's say you are... | |
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wassimulator.com
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| | | | | Blogpost explaining how the game was made. | |
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www.dusterwald.com
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| | | Path tracing is all the rage in the offline rendering space these days. From Cycles to SuperFly (based on the open source Cycles) to Octane, most new rendering engines seem to be using this technology. Sometimes referred to as "unbiased, physically correct rendering" what is path tracing, how is it different to ray tracing and is it the future of high quality offline rendering? I will be looking to answer all of those questions in this blog post for anyone... Read More Read More | ||