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c0de517e.blogspot.com
| | www.jakobmaier.at
5.7 parsecs away

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| | Writing a cool little raytracer to generate sick wallpapers (and practice C programming as well as learn more about computer graphics).
| | wassimulator.com
5.4 parsecs away

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| | Blogpost explaining how the game was made.
| | www.jendrikillner.com
4.2 parsecs away

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| | [AI summary] The article discusses advancements in graphics programming, including differentiable rasterization techniques, color science, object space shading methods, and dynamic level of detail implementations using OpenGL.
| | gpfault.net
29.4 parsecs away

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| [AI summary] The article discusses the implementation of particle systems in WebGL 2, covering various enhancements such as dynamic billboard rendering using instancing, sprite textures, and the integration of force fields for more complex particle behaviors. It also details the setup of vertex arrays and buffers for efficient rendering, along with the necessary shader modifications to support these features.