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hd-prg.com | ||
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www.jendrikillner.com
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| | | | 3D Programmer | |
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colinbarrebrisebois.com
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| | | | Figure 1: Direct and Indirect Illumination from a single directional light source. [1] This post is part of the series "Finding Next-Gen". Original version on 2015/11/08. Liveblogging, because opinions evolve over time. Global Illumination? Global illumination (GI) is a family of algorithms used in computer graphicsthatsimulate how light interacts and transfers between objects in a... | |
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lousodrome.net
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| | | | Thoughts of a graphics programmer, demoscener and spare time photographer | |
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reindernijhoff.net
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| | Since the introduction of the Nvidia RTX graphics cards last summer, ray tracing is back again. In the last months, my Twitter feed flooded with a continuous stream of RTX On / RTX Off comparisons. After seeing so many nice |