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benjamin.computer
| | vlad.website
4.8 parsecs away

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| | In 2020, I started writing a 3D game engine from scratch in C++. This is a post about how I added skeletal animation to it. Drake is in it, so buckle up.
| | lebo.io
4.4 parsecs away

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| | [AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra.
| | alain.xyz
5.3 parsecs away

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| | A review of the state of the art in real time renderer architectures.
| | rpmfusion.org
20.3 parsecs away

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| [AI summary] A comprehensive guide detailing the graphical and command-line procedures for enabling the RPM Fusion free and nonfree software repositories on various Linux distributions