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benjamin.computer
| | vlad.website

In 2020, I started writing a 3D game engine from scratch in C++. This is a post about how I added skeletal animation to it. Drake is in it, so buckle up.
4.8 parsecs

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| | lebo.io

[AI summary] The author introduces comanche, a 300-line JavaScript WebGL engine inspired by the game Comanche, and explains the underlying graphics programming concepts like shaders and linear algebra.
4.4 parsecs

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| | alain.xyz

A review of the state of the art in real time renderer architectures.
5.3 parsecs

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| | webglfundamentals.org

What's a shader and what's GLSL
14.9 parsecs

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