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therealmjp.github.io | ||
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blog.pimaker.at
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| | | | | Linux in a Pixel Shader - A RISC-V Emulator for VRChat | |
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alain.xyz
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| | | | | Low level Graphics APIs such as DirectX 12, Vulkan, Metal, and WebGPU are converging to a model similar to the way GPUs are currently built. In this article we'll review modern graphics APIs and how they compare with older graphics APIs such as OpenGL in their design and data structures. | |
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themaister.net
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| | | | | [AI summary] The author discusses the complexities and challenges of implementing D3D12's binding model in vkd3d-proton, highlighting the intricacies of bindless resources, local root signatures, and the transition to SM 6.6. They emphasize the need for careful handling of descriptors, validation, and the impact of hardware differences. The author also mentions the benefits of AMD's GCN architecture for bindless operations and the importance of thorough testing and code generation for different GPU architectures. | |
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solid-angle.blogspot.com
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| | | Programmers don't generally have reels, but we do have blogs. I've been explaining the rendering work I did on BioShock Infinite quite a b... | ||