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acko.net
| | gpfault.net

[AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques.
4.0 parsecs

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| | csantosbh.wordpress.com

This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...
3.7 parsecs

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| | webglfundamentals.org

What's a shader and what's GLSL
2.9 parsecs

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| | jamie-wong.com

[AI summary] The author explains how to render metaballs using WebGL by leveraging the GPU for parallel pixel computation through the OpenGL programmable pipeline.
16.1 parsecs

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