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acko.net
| | gpfault.net
4.0 parsecs away

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| | [AI summary] The article explains how to render the Mandelbrot set using WebGL and GLSL shaders, detailing the mathematical theory, code implementation, and color palette techniques.
| | csantosbh.wordpress.com
3.7 parsecs away

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| | This article is an extension to a previously discussed topic: How to perform large texture magnification for pixelated games without aliasing between texels. My first post described a method to achieve this by assuming that, during the whole time, your polygons remain approximately at the same size after they are rendered. Constant pixels with variable...
| | lea.codes
2.6 parsecs away

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| | A short tutorial on WebGL and Shaders
| | www.reedbeta.com
21.4 parsecs away

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| Pixels and polygons and shaders, oh my!