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blog.chaos.com
| | www.reedbeta.com
6.0 parsecs away

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| | Pixels and polygons and shaders, oh my!
| | lousodrome.net
8.3 parsecs away

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| | Thoughts of a graphics programmer, demoscener and spare time photographer
| | advances.realtimerendering.com
7.4 parsecs away

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| | [AI summary] The course provides an in-depth exploration of real-time rendering techniques used in modern video games, highlighting practical applications and innovations from the game development community and cutting-edge research. It features presentations from industry leaders and researchers, covering topics such as motion blur, global illumination, subsurface scattering, and dynamic sand simulation, with a focus on performance, visual fidelity, and production-ready solutions.
| | ericlathrop.com
27.6 parsecs away

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| This weekend I gave a presentation on the Jekyll static site generator at MOSSCon.