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blog.chaos.com
| | www.jakobmaier.at
17.7 parsecs away

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| | In this project I wrote a monte-carlo path tracer in C++ with some nice features, including mesh rendering, direct light sampling and various different materials.
| | erikmcclure.com
19.7 parsecs away

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| | I see a lot of people get excited about extreme concurrency in modern hardware bringing us closer to the magical holy grail of raytracing. It seems that everyone thinks that once we have raytracing, we can fully simulate entire digital worlds, everything will be photorealistic, and graphics will become a "solved problem". This simply isn't true, and in fact highlights several fundamental misconceptions about the problems faced by modern games and other interactive media.
| | lousodrome.net
20.1 parsecs away

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| | Thoughts of a graphics programmer, demoscener and spare time photographer
| | www.reedbeta.com
52.8 parsecs away

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| Pixels and polygons and shaders, oh my!