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timur.hu
| | www.jendrikillner.com

[AI summary] This blog compilation covers advanced graphics programming topics including mesh shaders, GPU debugging tools, machine learning in game dev, and shader optimization techniques.
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| | www.reedbeta.com

Pixels and polygons and shaders, oh my!
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Travel
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| | tayfunkayhan.wordpress.com

I've been working with Vulkan API for quite a while now, so I wanted to compile a non-exhaustive list of things that I find are bad practices with regards to performance, functionality and validity for Vulkan workloads. As with most advice, the best thing to do could be to pass it on -- or act...
9.4 parsecs

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| | www.sjbrown.co.uk

[AI summary] This post details the initial implementation and performance testing of a classical path tracer algorithm using NVIDIA CUDA on a GeForce 9500 GT graphics card.
29.5 parsecs

Travel
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