Explore >> Select a destination


You are here

timur.hu
| | mikemarcin.com
9.3 parsecs away

Travel
| | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs.
| | www.reedbeta.com
8.4 parsecs away

Travel
| | Pixels and polygons and shaders, oh my!
| | tayfunkayhan.wordpress.com
9.4 parsecs away

Travel
| | I've been working with Vulkan API for quite a while now, so I wanted to compile a non-exhaustive list of things that I find are bad practices with regards to performance, functionality and validity for Vulkan workloads. As with most advice, the best thing to do could be to pass it on -- or act...
| | www.serverless.com
46.7 parsecs away

Travel
| Serverless CI/CD was crafted to support fast and secure deployment of serverless applications on AWS Lambda, API Gatway, DynamoDB & more.