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zamundaaa.github.io | ||
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www.reedbeta.com
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| | | | | Pixels and polygons and shaders, oh my! | |
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blog.johnnovak.net
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| | | | | Personal blog of John Novak | |
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kinematicsoup.com
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| | | | | Linear space lighting is a term that game developers are becoming ever more used to hearing as games reach for the next level of realism with physically based rendering models (PBR). Though linear space and its counterpart, gamma space, are fairly simple and important concepts to understand, many developers don't learn what these terms really mean. This document will define gamma and linear space, how they differ, and how it applies to the Unity engine. | |
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ericportis.com
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| | | [AI summary] The article explores the concept of color spaces, focusing on how colors are represented and manipulated in different systems. It begins by explaining that colors are abstract concepts without inherent spatial relationships, but they can be organized into coordinate systems for practical use. The CIE XYZ color space is highlighted as a foundational model that linearly represents light intensity, enabling precise mathematical solutions for color mixing and matching. However, predicting how humans perceive color differences remains a complex challenge, as it involves the nonlinear and subjective nature of human vision. The article then introduces Oklab and OKLCH as modern color spaces that aim to model perceptual uniformity by isolating lightness,... | ||