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Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
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lisyarus.github.io
| | procworld.blogspot.com

Voxels are just a way to store 3D data. Somehow they need to be visualized.At this point you have two avenues: use volumetric rendering, or...
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| | frozenfractal.com

I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with.
8.5 parsecs

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| | c0de517e.com

Angelo Pesce's homepage & blog on computers, graphics and other things.
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| | nercury.github.io

Articles and tutorials about Rust, Embedded development and Computer Graphics.
29.8 parsecs

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