/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

procworld.blogspot.com
| | www.willusher.io
4.4 parsecs away

Travel
| | [AI summary] An article demonstrates how to implement the Marching Cubes algorithm using WebGPU shaders to achieve near-native rendering performance in the browser.
| | c0de517e.blogspot.com
4.4 parsecs away

Travel
| | Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas.
| | 0fps.net
4.4 parsecs away

Travel
| | Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this...
| | jeskin.net
25.1 parsecs away

Travel
| [AI summary] This blog post explains the concept of model, view, and projection matrices in 3D graphics rendering, detailing their roles in transforming 3D objects to 2D screen space and providing examples of their implementation in OpenGL ES.