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procworld.blogspot.com | ||
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www.willusher.io
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| | | | | [AI summary] An article demonstrates how to implement the Marching Cubes algorithm using WebGPU shaders to achieve near-native rendering performance in the browser. | |
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c0de517e.blogspot.com
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| | | | | Realtime rendering and videogame programming mostly, but I love computer science and visuals in all their forms. This is a notepad of my ideas. | |
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0fps.net
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| | | | | Large voxel terrains may contain millions of polygons. Rendering such terrains at a uniform scale is both inefficient and can lead to aliasing of distant objects. As a result, many game engines choose to implement some form of level of detail based rendering, so that distant terrain is rendered with less geometry. http://www.youtube.com/watch?v=4S1sYUHV20s In this... | |
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jeskin.net
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| | | [AI summary] This blog post explains the concept of model, view, and projection matrices in 3D graphics rendering, detailing their roles in transforming 3D objects to 2D screen space and providing examples of their implementation in OpenGL ES. | ||