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pixiecatsupreme.com
| | frozenfractal.com

Work on this project has been standing still for some time while I was working on another project. But this week I picked up work where I left off: making the fluid simulation even faster. Since the SOR solver I was using lends itself well to parallelization, and video cards are good at running parallel programs, I tried to run the solver on the video card (GPU).
26.7 parsecs

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| | justmarkup.com

It's been eight years since I launched this site with my first article.
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| | reindernijhoff.net

Just a repost of one of my first shaders on Shadertoy. This is a simple realtime path tracer, implemented in a WebGL fragment shader. The shader shows motion blur, depth of field and importance sampling. The path tracer is based
12.2 parsecs

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| | www.jendrikillner.com

[AI summary] This article covers graphics programming topics including implementing printf in shaders, generating simplex noise, portability of noise calculations across GPUs, and a job posting for an Unreal Developer at Threedy.
48.6 parsecs

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