/explore
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alain.xyz | ||
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mikemarcin.com
our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs. |
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simoncoenen.com
A graphics study of Doom Eternal |
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raphlinus.github.io
This post is an update to 2D Graphics on Modern GPU, just over a year ago. How time flies! |
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aerotwist.com
[AI summary] This article introduces shaders in the context of WebGL and Three.js, explaining their role in rendering 3D graphics and providing basic examples of vertex and fragment shaders. |
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