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alain.xyz
| | mikemarcin.com
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| | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs.
| | fgiesen.wordpress.com
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| | This post is part of the series "A trip through the Graphics Pipeline 2011". Welcome back! This post deals with the second half of pixel processing, the "join phase". The previous phase was all about taking a small number of input streams and turning them into lots of independent tasks for the shader units. Now...
| | raphlinus.github.io
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| | This post is an update to 2D Graphics on Modern GPU, just over a year ago. How time flies!
| | smerity.com
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| [AI summary] This article details an experimental testbed for an unbiased Monte Carlo renderer that utilizes importance sampling, explicit light sampling, and Russian roulette path termination to achieve photo-realistic images significantly faster than traditional methods.