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eng.aurelienpierre.com
| | nelari.us

A devlog of my GPU pathtracer project, where I am writing a physically based pathtracer from scratch using WebGPU.
9.0 parsecs

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| | ventspace.wordpress.com

This is Part 1 of a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result. See Part 0 for a more thorough explanation of the idea behind it. High dynamic range. First experienced by most consumers in late 2005, with Valve'sHalf Life 2: Lost Coast...
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| | ericportis.com

[AI summary] The article explores the concept of color spaces, focusing on how colors are represented and manipulated in different systems. It begins by explaining that colors are abstract concepts without inherent spatial relationships, but they can be organized into coordinate systems for practical use. The CIE XYZ color space is highlighted as a foundational model that linearly represents light intensity, enabling precise mathematical solutions for color mixing and matching. However, predicting how humans perceive color differences remains a complex challenge, as it involves the nonlinear and subjective nature of human vision. The article then introduces Oklab and OKLCH as modern color spaces that aim to model perceptual uniformity by isolating lightness,...
9.7 parsecs

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| | momentsingraphics.de


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