Explore >> Select a destination


You are here

lennasinception.com
| | www.velanstudios.com
8.0 parsecs away

Travel
| | [AI summary] The text describes the rendering pipeline of the Viper Engine used in the game Knockout City. It covers various stages including the initial 3D scene rendering, post-processing steps like distortion, bloom, tonemapping, and anti-aliasing, followed by UI rendering and the final backbuffer pass. The article also mentions future enhancements and invites interested readers to apply for the Viper Engine team.
| | www.winstoncooke.com
10.0 parsecs away

Travel
| |
| | blog.hypersect.com
4.5 parsecs away

Travel
| | [AI summary] This article details the technical challenges and solutions involved in rendering the game INVERSUS, focusing on screen wrapping, color inversion, and texture mapping techniques to achieve its unique visual style.
| | www.nature.com
34.6 parsecs away

Travel
| Despite the growing interest in characterizing the local geometry leading to the global topology of networks, our understanding of the local structure of complex networks, especially real-world networks, is still incomplete. Here, we analyze a simple, elegant yet underexplored measure, degree difference (DD) between vertices of an edge, to understand the local network geometry. We describe the connection between DD and global assortativity of the network from both formal and conceptual perspective, and s...