|
You are here |
thomascountz.com | ||
| | | | |
lisyarus.github.io
|
|
| | | | | ||
| | | | |
qsantos.fr
|
|
| | | | | Sometimes, stuff in space rotates[citation needed]. In this article, I am going to explain the basic idea to simulate rotation efficiently, and a few technical hurdles I encountered while implementing it. I have not yet got down to reinventing the wheel writing a physics engine. Besides, I don't want to simulate physics just to keep ... Continue reading Floating Point Woes in Three Dimensions ? | |
| | | | |
johnaustin.io
|
|
| | | | | I came across some odd behavior when debugging some of the core physics code in the Unity engine. | |
| | | | |
prolost.com
|
|
| | | [AI summary] The text provides an in-depth exploration of color management and workflow in film and video production, emphasizing the importance of ACES (Academy Color Encoding System) as a standard for color consistency and accuracy. It compares different color spaces like sRGB, Adobe ProPhoto, and ACES, highlighting their strengths and limitations. The author discusses the challenges of working with ACES, including the need for specialized tools and workflows, and the benefits of using ACES for post-production. The text also touches on topics like gamma correction, color grading, and the role of color science in achieving professional-quality results. Additionally, it mentions the integration of ACES into modern software tools and the growing adoption of A... | ||