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johnaustin.io
| | qsantos.fr
13.5 parsecs away

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| | Sometimes, stuff in space rotates[citation needed]. In this article, I am going to explain the basic idea to simulate rotation efficiently, and a few technical hurdles I encountered while implementing it. I have not yet got down to reinventing the wheel writing a physics engine. Besides, I don't want to simulate physics just to keep ... Continue reading Floating Point Woes in Three Dimensions ?
| | www.johndcook.com
17.7 parsecs away

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| | Refactoring of code from previous posts. Uses the Cayley-Dickson construction to multiply real, complex, quaterion, and octonion numbers (and more).
| | www.tangramvision.com
42.4 parsecs away

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| | Dive into the measurement model of a 6-DOF IMU, namely an IMU with a 3-axis accelerometer and a 3-axis gyro.
| | heltweg.org
55.3 parsecs away

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| Build a progressive web app delivered by nginx with docker to deploy it to docker swarm or kubernetes.