|
You are here |
johnaustin.io | ||
| | | | |
qsantos.fr
|
|
| | | | | Sometimes, stuff in space rotates[citation needed]. In this article, I am going to explain the basic idea to simulate rotation efficiently, and a few technical hurdles I encountered while implementing it. I have not yet got down to reinventing the wheel writing a physics engine. Besides, I don't want to simulate physics just to keep ... Continue reading Floating Point Woes in Three Dimensions ? | |
| | | | |
www.johndcook.com
|
|
| | | | | Refactoring of code from previous posts. Uses the Cayley-Dickson construction to multiply real, complex, quaterion, and octonion numbers (and more). | |
| | | | |
www.tangramvision.com
|
|
| | | | | Dive into the measurement model of a 6-DOF IMU, namely an IMU with a 3-axis accelerometer and a 3-axis gyro. | |
| | | | |
heltweg.org
|
|
| | | Build a progressive web app delivered by nginx with docker to deploy it to docker swarm or kubernetes. | ||