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frankforce.com
| | sakurakat.systems
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| | The blog post delves into the technical aspects of creating the 2D platformer game 'Fractured Elements,' developed during a game jam at Coventry University's Summer School. It provides an overview of the game's concept, and discusses the challenges encountered during development, such as implementing the form-switching mechanic and boss AI.
| | randolphburt.co.uk
3.2 parsecs away

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| | TL;DR I wrote a version of the Arcade classic Centipede using AngularJS and the HTML5 canvas. You can play the game here and view the source code on GitHub. Introduction Normally I'm coding in c# and evangelising about MonoGame, however in recent times I've had to start using JavaScript, in particular AngularJS. As always when...
| | belenalbeza.com
5.3 parsecs away

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| | [AI summary] A developer shares a post-mortem analysis of creating a retro shoot'em up game using PICO-8, highlighting the development process, technical challenges, and lessons learned.
| | khalidabuhakmeh.com
31.9 parsecs away

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| Walking through the setup of a new .NET MAUI development environment for macOS