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frankforce.com | ||
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sakurakat.systems
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| | | | | The blog post delves into the technical aspects of creating the 2D platformer game 'Fractured Elements,' developed during a game jam at Coventry University's Summer School. It provides an overview of the game's concept, and discusses the challenges encountered during development, such as implementing the form-switching mechanic and boss AI. | |
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belenalbeza.com
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| | | | | [AI summary] A developer shares a post-mortem analysis of creating a retro shoot'em up game using PICO-8, highlighting the development process, technical challenges, and lessons learned. | |
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gameartsg.wordpress.com
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| | | | | Currently I have an interest in creating environments with stylized graphics such as cel-shading. I am particularly interested in making my environments immersive and interesting to navigate in. In semester B I have looked at many practitioners working at the forefront of the games industry. Leonard Ritter is a programmer that is looking into organic... | |
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www.code-spot.co.za
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| | | Procedurally generated meshes have several uses in game development: You can use them for crisp, non-standard UI components.You can use them to render lines that look correct if your engine (in thi... | ||