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www.khronos.org
| | www.rastergrid.com
4.7 parsecs away

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| | [AI summary] The article discusses the development and evolution of the Vulkan SC Ecosystem, focusing on the creation and enhancement of the Vulkan SC Validation Layers. It outlines the challenges and solutions involved in adapting the Vulkan validation framework to support the Vulkan SC API, which is designed for safety-critical environments. Key aspects include the adaptation of existing Vulkan tools, the creation of new tools like the Vulkan SC Device Simulation Layer, and the implementation of test conversion tools to ensure compatibility with Vulkan SC. The article also highlights the successful transition of the Vulkan SC Ecosystem into a fully featured and tested component, ready for use in real-world applications.
| | tayfunkayhan.wordpress.com
15.2 parsecs away

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| | I've been working with Vulkan API for quite a while now, so I wanted to compile a non-exhaustive list of things that I find are bad practices with regards to performance, functionality and validity for Vulkan workloads. As with most advice, the best thing to do could be to pass it on -- or act...
| | www.collabora.com
14.4 parsecs away

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| | Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers.
| | www.cyphar.com
20.8 parsecs away

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| An overview of my experiences getting into kernel development, something I've been interested in for a long time.