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backdrifting.net
| | dsat.igada.de
26.9 parsecs away

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| | Understanding how the tile index works and how tiles are arranged in the file.
| | www.redblobgames.com
11.6 parsecs away

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| | Amit's guide to math, algorithms, and code for hexagonal grids in games
| | kvachev.com
14.4 parsecs away

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| | Grids are great for tactical gameplay of turn-based games because they allow discrete movement steps. That means that you can bind positioning to other resources such as movement points, action points, food, etc. Grids divide the infinite variety of movement options into a few specific ones, which can be considered separately by the players tactical mind. The most popular grid types are hexes and squares. But what about triangles?
| | blog.atx.name
134.6 parsecs away

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| atx - My personal blog