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backdrifting.net | ||
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justinpombrio.net
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frozenfractal.com
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| | | | | I didn't have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote: The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. [...] Many games do this and get away with it, but because I'm a perfectionist, I want my game to take place on an actual sphere. Today I'm going to write up in some detail why spheres are harder to work with. | |
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www.redblobgames.com
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| | | | | [AI summary] The text presents a comprehensive guide to grid systems, covering square, triangular, and hexagonal grids. It includes detailed explanations of coordinate systems, movement algorithms, and relationships between grid elements. The document also touches on mathematical concepts and references various resources for further reading. | |
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algorithmsoup.wordpress.com
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| | | The ``probabilistic method'' is the art of applying probabilistic thinking to non-probabilistic problems. Applications of the probabilistic method often feel like magic. Here is my favorite example: Theorem (Erdös, 1965). Call a set $latex {X}&fg=000000$ sum-free if for all $latex {a, b \in X}&fg=000000$, we have $latex {a + b \not\in X}&fg=000000$. For any finite... | ||