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backdrifting.net
| | justinpombrio.net
18.5 parsecs away

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| | kvachev.com
14.4 parsecs away

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| | Grids are great for tactical gameplay of turn-based games because they allow discrete movement steps. That means that you can bind positioning to other resources such as movement points, action points, food, etc. Grids divide the infinite variety of movement options into a few specific ones, which can be considered separately by the players tactical mind. The most popular grid types are hexes and squares. But what about triangles?
| | vankessel.io
13.9 parsecs away

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| | A blog for my thoughts. Mostly philosophy, math, and programming.
| | yann.lecun.com
70.8 parsecs away

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| [AI summary] The article discusses convolutional neural networks, particularly LeNet-5, their design for recognizing visual patterns in images with minimal preprocessing, and references several academic papers on the topic.