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backdrifting.net | ||
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justinpombrio.net
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www.redblobgames.com
[AI summary] The text presents a comprehensive guide to grid systems, covering square, triangular, and hexagonal grids. It includes detailed explanations of coordinate systems, movement algorithms, and relationships between grid elements. The document also touches on mathematical concepts and references various resources for further reading. |
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kvachev.com
Grids are great for tactical gameplay of turn-based games because they allow discrete movement steps. That means that you can bind positioning to other resources such as movement points, action points, food, etc. Grids divide the infinite variety of movement options into a few specific ones, which can be considered separately by the players tactical mind. The most popular grid types are hexes and squares. But what about triangles? |
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machinethink.net
Learn how OpenGL and Metal work by writing your own 3D renderer from scratch |
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