|
You are here |
ianthehenry.com | ||
| | | | |
thatonegamedev.com
|
|
| | | | | I created my second course. In this one I teach a little bit about graphics programming but mostly focusing on the UI programming with ImGui. | |
| | | | |
benjamin.computer
|
|
| | | | | Benjamin Blundell, benjamin.computer. I make things with computers | |
| | | | |
www.paradeofrain.com
|
|
| | | | | Today is the day I release a 'release candidate' for Nut Harvest. It feels so great to finish a game! Nut Harvest is for the Xbox 360 only. This game almost took longer to release than to actually develop! It started near the end of last December when I was over at friend's house hanging out with some buddies. Of course, we were playing some games on the Wii and 360. | |
| | | | |
0fps.net
|
|
| | | Last time, I wrote about how to generate meshes in a Minecraft-style voxel engine. I got a lot of interesting feedback, and so today I'm going to do a follow up highlighting some of the points thatcame up in the various discussions. I'll also talk about yet another interesting approach to generating meshes, which occurred... | ||