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ianthehenry.com
| | thatonegamedev.com
10.2 parsecs away

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| | I created my second course. In this one I teach a little bit about graphics programming but mostly focusing on the UI programming with ImGui.
| | benjamin.computer
10.1 parsecs away

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| | Benjamin Blundell, benjamin.computer. I make things with computers
| | www.paradeofrain.com
10.3 parsecs away

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| | Today is the day I release a 'release candidate' for Nut Harvest. It feels so great to finish a game! Nut Harvest is for the Xbox 360 only. This game almost took longer to release than to actually develop! It started near the end of last December when I was over at friend's house hanging out with some buddies. Of course, we were playing some games on the Wii and 360.
| | 0fps.net
22.1 parsecs away

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| Last time, I wrote about how to generate meshes in a Minecraft-style voxel engine. I got a lot of interesting feedback, and so today I'm going to do a follow up highlighting some of the points thatcame up in the various discussions. I'll also talk about yet another interesting approach to generating meshes, which occurred...