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jborza.com
| | cgmathprog.home.blog
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| | Emulators So... what is an emulator? Let's say you want to play an old game from the MS-DOS era. You have the DUKE3D.EXE file, you launch it and ...nothing happens. But why? Old systems had a different architecture from your PC. Loosely speaking, your PC doesn't recognize the program and refuses to execute it. You
| | domipheus.com
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| | This is part of a series of posts detailing the steps and learning undertaken to design and implement a CPU in VHDL. Previous parts are available here, and I'd recommend they are read before continuing. Memory Operations We already have a small RAM which holds our instruction stream, but our TPU ISA defines memory read and write instructions, and we should get those instructions working. It's the last major functional implementation we need to complete. The fetch stage is simply a memory read with the PC...
| | incoherency.co.uk
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| | [AI summary] The author explores their journey into CPU design, discussing FPGA projects, DIY CPUs like Ben Eater's breadboard CPU and Magic-1, and reflections on learning Verilog and the Nand2Tetris course to build a simple CPU capable of running an OS.
| | davquar.it
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| We have a fairly dense post in front of us, in which we will see the basics of programming in MIPS assembly. By the end of the guide we will be able to do quite a bit (such as operating on vectors and matrices), and also ready to tackle recursion.