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jborza.com | ||
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faizilham.github.io
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| | | | | It's been a while since I write emulator projects. While I do want to make more "serious" emulator like NES or GameBoy, I decided to do a warm up project by writing a Chip-8 emulator once more. Here are some interesting things I found and implemented during the development. | |
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gergo.erdi.hu
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| | | | | [AI summary] The author describes implementing a CHIP-8 CPU interpreter in Haskell, detailing the instruction set, state modeling, and signal processing for the RetroChallenge project. | |
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unsafeperform.io
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| | | | | [AI summary] The author details their progress in building a CHIP-8 CPU using Haskell, focusing on the internal state modeling, handling of 12-bit registers, and the implementation of intensional behaviors for graphics operations. | |
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www.righto.com
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| | | The Intel 8086 processor (1978) has a complicated instruction set with instructions ranging from one to six bytes long. This raises the q... | ||