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jborza.com
| | faizilham.github.io
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| | It's been a while since I write emulator projects. While I do want to make more "serious" emulator like NES or GameBoy, I decided to do a warm up project by writing a Chip-8 emulator once more. Here are some interesting things I found and implemented during the development.
| | gergo.erdi.hu
3.1 parsecs away

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| | [AI summary] The author describes implementing a CHIP-8 CPU interpreter in Haskell, detailing the instruction set, state modeling, and signal processing for the RetroChallenge project.
| | unsafeperform.io
3.1 parsecs away

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| | [AI summary] The author details their progress in building a CHIP-8 CPU using Haskell, focusing on the internal state modeling, handling of 12-bit registers, and the implementation of intensional behaviors for graphics operations.
| | www.righto.com
30.3 parsecs away

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| The Intel 8086 processor (1978) has a complicated instruction set with instructions ranging from one to six bytes long. This raises the q...