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steveshepard.com | ||
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bytecellar.com
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| | | | | I remember reading about this graphics workstation which was far beyond the capabilities of machines available at the time, in a Creative Computing magazine (Feb. '85 issue, as it turns out). The machine was a pseudo IBM-compatible unit powered by ... Continue reading ? | |
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advances.realtimerendering.com
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| | | | | [AI summary] This course provides an in-depth look at the latest advancements in real-time graphics and rendering techniques used in modern game development. It features industry experts and researchers from leading game studios and companies, covering topics such as motion blur, global illumination, subsurface scattering, shadow rendering, and dynamic simulations. The course is structured into two parts, with each part offering practical insights into rendering pipelines, material models, and production-proven techniques. It is ideal for professionals in the game development industry and those seeking to understand cutting-edge real-time rendering methods. | |
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blog.hardcoregaming101.net
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| | | | | Crikey, I've left this a long time to post. If you're in the industry and receive Game Developer Magazine, maybe you noticed in the above ... | |
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blog.laufeyjarson.com
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