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bytecellar.com
| | 512pixels.net
3.4 parsecs away

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| | In the middle of the 1980s, Apple found itself with several options regarding the future of its computing platforms. The Apple II was the company's bread and butter. The Apple III was pitched as an evolution of that platform, but was clearly doomed due to hardware and software issues. The Lisa was expensive and not [...]
| | damieng.com
2.8 parsecs away

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| | Examining the system fonts of the Commodore PET, Apple ][, Atari 400/800, Acorn BBC Micro, Sinclair ZX Spectrum, Commodore 64, Amstrad CPC, and MSX.
| | blog.hardcoregaming101.net
3.5 parsecs away

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| | Crikey, I've left this a long time to post. If you're in the industry and receive Game Developer Magazine, maybe you noticed in the above ...
| | www.themanequest.com
52.0 parsecs away

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| Getting approached by the developers of horse games is always something exciting for me. In a call with Aesir Interactive CEO Wolfgang Emmer, I learned a lot about the development and reception of 2017s Ostwind/Windstorm and its 2019 sequel, as well as Aesir's fascinating upcoming project.