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jborza.com
| | austinmorlan.com
2.6 parsecs away

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| | When I set out to build a simple computer with an FPGA ( here, here, and here), my end goal was always to display something on a computer monitor. VGA was a natural choice because its simple and analog, rather than the complex digital nature of something like HDMI. All you have to do is place voltages on some pins at a specific frequency and the monitor is able to interpret it as colors displayed at a certain resolution.
| | gergo.erdi.hu
4.3 parsecs away

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| | [AI summary] The author describes their process of generating a VGA signal for a CHIP-8 emulator, including challenges with timing and clock settings, and successfully displaying a checkers pattern.
| | domipheus.com
5.3 parsecs away

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| | This is part of a series of posts detailing the steps and learning undertaken to design and implement a CPU in VHDL. Previous parts are available here, and I'd recommend they are read before continuing. I've been working towards HDMI output on my TPU SOC, and this week I managed to get enough of something to get pixels (very large pixels!) output to the screen. The plan was to map an area of memory to a VRAM block, which could be read and written to form the TPU, and also read for the graphics subsystem that would generate the video signals that are to be output.
| | duckrowing.com
34.4 parsecs away

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| [AI summary] The article criticizes Apple's new MacBook Pro 2016 for its thin and light design, particularly the low-travel keyboard, which compromises usability despite the device's portability.