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austinmorlan.com
| | blog.eowyn.net
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| | The goal for this project was to develop a GPU-like core in VHDL for the Upduino v2 and v3. This would include a 60Hz 320x200 or 640x480 resolution output with read/write frame and color buffers, using PWM to increase the color depth. The color buffer would use color cells similar to those of the Commodore 64. However, due to limitations inherent in the Upduino, the full design was not realized. A simpler design with a text buffer was built instead.
| | projectf.io
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| | To work with standard monitors and TVs, you need to use the correct video timings. This how to includes the timings for five standard display modes using analogue VGA, DVI, HDMI, or DisplayPort: 640x480 (VGA), 800x600 (SVGA), 1280x720, and 1920x1080 (30 Hz and 60 Hz).
| | jborza.com
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| | VGA on an FPGA In the previous articles Ive mainly interfaced with LCD displays. I thought it would be nice a produce a VGA output from my FPGA board. Ive already had a working framebuffer-based display controller that can be written to through a serial port, so this was a matter of developing a bitmapped VGA controller. Target resolution - 320x240 over 640x480 Why 320x240? Because my development board only 276.
| | zoia.org
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| Tech, Strategy, and Infinite Curiosity