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www.skrasser.com
| | michaelscodingspot.com
5.3 parsecs away

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| | Michael Shpilt's Blog on .NET software development, C#, performance, debugging, and programming productivity
| | www.reenigne.org
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| | [AI summary] A technical deep dive into the programming tricks and assembly language optimizations used to create full-screen 60Hz movement, starfield particles, Moire effects, and Kefrens bars in the 8088 MPH demo.
| | blog.eowyn.net
5.6 parsecs away

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| | The goal for this project was to develop a GPU-like core in VHDL for the Upduino v2 and v3. This would include a 60Hz 320x200 or 640x480 resolution output with read/write frame and color buffers, using PWM to increase the color depth. The color buffer would use color cells similar to those of the Commodore 64. However, due to limitations inherent in the Upduino, the full design was not realized. A simpler design with a text buffer was built instead.
| | denniskubes.com
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