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asahilinux.org | ||
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raphlinus.github.io
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| | | | | At WWDC, Apple introduced Metal shader converter, a tool for converting shaders from DXIL (the main compilation target of HLSL in DirectX12) to Metal. While it is no doubt useful for reducing the cost of porting games from DirectX to Metal, I feel it does not move us any closer to a world of robust GPU infrastructure, and in many ways just adds more underspecified layers of complexity. | |
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rosenzweig.io
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| | | | | [AI summary] A blog post announcing the release of Apple GPU drivers for Asahi Linux, highlighting their alpha status, OpenGL support, and future development plans. | |
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blog.dowhile0.org
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| | | | | The upcoming Fedora release includes a change proposed by Peter Robinson and yours truly, that disables all the Frame Buffer Device (fbdev) drivers in the Linux kernel package. This means that starting from Fedora 36, only Direct Rendering Manager (DRM) / Kernel Mode Settings (KMS) drivers will be used. No more legacy stuff. Many Linux... | |
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cookie.engineer
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| | | Arch Linux Installation Guide (UEFI) | ||