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asahilinux.org
| | raphlinus.github.io
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| | At WWDC, Apple introduced Metal shader converter, a tool for converting shaders from DXIL (the main compilation target of HLSL in DirectX12) to Metal. While it is no doubt useful for reducing the cost of porting games from DirectX to Metal, I feel it does not move us any closer to a world of robust GPU infrastructure, and in many ways just adds more underspecified layers of complexity.
| | beesley.tech
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| | The Linux Kernel is the heartbeat of countless devices across the globe, from supercomputers to Android smartphones, powering their operations with
| | rosenzweig.io
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| | [AI summary] A blog post announcing the release of Apple GPU drivers for Asahi Linux, highlighting their alpha status, OpenGL support, and future development plans.
| | dwaves.de
29.6 parsecs away

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| Why keep all your results to yourself? - Blog with howtos and public free software and hardware OpenSource searchable knowledgebase about Linux and OpenSource - with a touch security, politics and philosophy.