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rosenzweig.io | ||
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kusma.xyz
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| | | | | For the last few months, we have been working on two exciting new projects at Collabora, and it's finally time to share some information about them with the world: We are partnering with Microsoft DirectX engineers to build OpenCL and OpenGL mapping layers, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices out there! | |
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timur.hu
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| | | | | Mesh and task shaders (amplification shaders in D3D jargon) are a new way to process geometry in 3D applications. First proposed by NVidia in 2018 and initially available in the "Turing" series, they are now supported on RDNA2 GPUs and are part of the D3D12 API. There is also an extension in Vulkan (and a vendor-specific one in OpenGL). This post is about what mesh shadig is and next time I'm going to talk about how mesh/task shaders are implemented on the driver side. | |
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asahilinux.org
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| | | | | [AI summary] The Asahi Linux team announces the release of their first public GPU driver for Apple Silicon, enabling smooth desktop experiences and game support via Mesa and Gallium3D. | |
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srijan.ch
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| | | Encrypt an unencrypted root partition on an Arch Linux system | ||