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trixter.oldskool.org
| | nyanpasu64.gitlab.io

Adventures in programming, hardware, DSP, and chiptune
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| | www.bythom.com

How do you get consistent neutral color?
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| | ventspace.wordpress.com

This is Part 1 of a series examining techniques used in game graphics and how those techniques fail to deliver a visually appealing end result. See Part 0 for a more thorough explanation of the idea behind it. High dynamic range. First experienced by most consumers in late 2005, with Valve'sHalf Life 2: Lost Coast...
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| | funwithcameras.blogspot.com

A blog about film photography and analog cameras.
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