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thegraphicsblog.com
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| | | | | Sampling is the bane of computer graphics. Aliasing, accuracy, and noise must all be traded off against each other. A sampling method that works well for low sample counts might be inferior at high sample counts. As an example of the sort of problem sampling is meant to solve, take this simple grid: None of... | |
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www.boristhebrave.com
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| | | | | A simple guide to constraint solving Since developing DeBroglie and Tessera, I've had a lot of requests to explain what it is, how it works. The generation can often seem quite magical, but a... | |
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www.code-spot.co.za
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| | | | | I am playing around with generating textures and decided to post some preliminary results. The algorithm used to create these images is simple to implement, but slow. Here is how it works: 1. Gener... | |
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astroengine.com
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| | | After following InSight's journey and dramatic landing on Mars, I'm now emotionally attached to the space robot. The view from InSight'sInstrument Deployment Camera (IDC) that is attached to its robotic arm [NASA/JPL-Caltech] It's funny how our perception of the robots we send into space changes with the experiences we have with them. Take NASA's InSight... | ||