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| | divisbyzero.com
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| | I've been on a weird kick lately making images using Excel. [Here's one post. I hope to post more soon.] If you add a background color to each cell in a spreadsheet and resize the cell widths to make each one square, then you can zoom out so that each cell acts like a pixel...
| | qsantos.fr
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| | mynameismjp.wordpress.com
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| | A common part of most HDR rendering pipelines is some form of average luminance calculation. Typically it's used to implement Reinhard's method of image calibration, which is to map the geometric mean of luminance (log average) to some "key value". This, combined with some time-based adaptation, allows for a reasonable approximation of auto-exposure or human...
| | reindernijhoff.net
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| Its the next week so time for Raytracing: the next week by Peter Shirley. Again, I implemented some of the chapters of the book in four shaders on Shadertoy. I have tried to follow the code from his book as