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tylercipriani.com
| | reasonabledeviations.com
2.7 parsecs away

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| | Academic blog about quantitative finance, programming, maths.
| | kylewbanks.com
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| | OpenGL is pretty much the gold standard for any kind of graphics work, from desktop GUIs to games to mobile applications and even the web, I can almost guarantee you've viewed something rendered by OpenGL today. However, regardless of how popular and useful OpenGL is, it can be quite intimidating to get started comp...
| | healeycodes.com
0.9 parsecs away

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| | Conway's Game of Life in Ebiten.
| | kosmonautblog.wordpress.com
28.1 parsecs away

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| The main goal is to expand our technique to work with multiple volume textures, both from multiple instances of the same signed distance field and different meshes altogether. I will also explore sub-surface scattering and AO.