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healeycodes.com
| | hoelz.ro
10.5 parsecs away

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| | I've been working through Mastering Distributed Tracing to learn more about (you guessed it) tracing. The book is from 2019, and while I've been assured that its contents are still sufficiently up-to-date, the Go-based code examples are a bit dated; namely, they use dep for dependency management, rather than the new(er) built-in module system. dep seems like a fine tool that had its time, but seeing as I'm used to Go modules, and I don't really want to learn an obsolete tool just for some book exercises, I created a Go module for the exercises and started converting the Gopkg.toml/Gopkg.lock files by hand.
| | tylercipriani.com
5.6 parsecs away

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| | kylewbanks.com
7.3 parsecs away

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| | OpenGL is pretty much the gold standard for any kind of graphics work, from desktop GUIs to games to mobile applications and even the web, I can almost guarantee you've viewed something rendered by OpenGL today. However, regardless of how popular and useful OpenGL is, it can be quite intimidating to get started comp...
| | swiftwithmajid.com
92.8 parsecs away

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| Nowadays, Apple platform development has undergone significant changes. Previously, we believed that building the core of an app around UIKit and using SwiftUI for certain screens was a good idea. This week, we'll delve into the foundation of app development using SwiftUI, while also exploring UIKit for scenarios where performance truly matters.