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blog.c0nrad.io
| | qsantos.fr
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| | I know it is a controversial opinion, but you might need to know where things are when running a simulation. As a bonus, it helps you in knowing what to draw on the screen. Of course, you can just use a position vector (x, y, z) where x, y and z are the coordinates of ... Continue reading Solving Kepler's Equation 5 Million Times a Second ?
| | www.reedbeta.com
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| | When you read BRDF theory papers, you'll often see mention of slope space. Sometimes, components of the BRDF such as NDFs or masking-shadowing functions are defined in slope space, or operations are done in slope space before being converted back to ordinary vectors or polar coordinates. However, the meaning and intuition of slope space is rarely explained. Since it may not be obvious exactly what slope space is, why it is useful, or how to transform things to and from it, I thought I would write down a ...
| | astrid.tech
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| | An essential part of a complete rigid-body physics engine
| | blog.johnnovak.net
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| Personal blog of John Novak