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www.elopezr.com | ||
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thatonegamedev.com
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| | | | | In this one I teach a lot about data serialization using FlatBuffers. Data serialization is an advanced topic that shouldn't be neglected. | |
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blog.komar.be
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ch-st.de
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| | | | | An introduction to raymarching in C++ with diffuse Phong shading and ASCII-terminal output. | |
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mikemarcin.com
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| | | our choice of DirectX 12 in our previous entry. In order to more fully understand how we're going to proceed to add graphics support to our engine we need to understand a bit of the history and evolution of graphics APIs. A Brief History of Graphics APIs Graphics APIs evolved through the decades. They start in the early 1990s with Iris GL followed by OpenGL. These are fixed-function immediate mode APIs. | ||