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| | www.euccas.me
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| | [AI summary] This technical article provides a comprehensive in-depth explanation of the zlib library, covering its internal implementation of the deflate algorithm (LZ77 and Huffman encoding), I/O buffering strategies, and various performance optimizations from companies like Intel, Google, and Facebook.
| | imrannazar.com
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| | An exploration of the different types of compression, looking at the workings of lossless compression methods such as RLE and Huffman encoding, and taking an overview of perceptive compression and why it works. If you've ever wondered how a CD can be shrunk down from 650MB of sound to 65MB, this article tells you how it's done.
| | wiki.nesdev.com
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| | Tile compression refers to techniques that allow fitting more graphics data into a smaller space. Programs using CHR ROM cannot use compressed tiles, as their tile data must be stored in the PPU's native format. But programs using CHR RAM can process tile data while copying it from PRG ROM to CHR RAM, and this processing allows storing more tiles in the same space.
| | jasonsackey.com
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