/explore
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blog.presidentbeef.com | ||
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www.mrspeaker.net
[AI summary] This programming tutorial explains how to render colorful 8-bit sprites on an HTML5 Canvas by manipulating image data and decoding compressed color palettes. |
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beej.us
[AI summary] A technical blog post explains the HTML5 canvas element, compares its capabilities to SVG and Flash, and provides JavaScript code examples for drawing and manipulating 2D graphics. |
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nesdoug.com
See below for how Offset-Per-Tile modes work Most SNES games use Mode 1 most of the time. It gives you 2 layers of 16 color per tile, and 1 layer of 4 color per tile. All the other blog pages cover Mode 1, and I think we've talked enough about that. Let's take a look... |
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blog.coderspirit.xyz
An introduction to generative art by example, with animated Gosper Curves. |
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