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blog.presidentbeef.com
| | www.mrspeaker.net

[AI summary] This programming tutorial explains how to render colorful 8-bit sprites on an HTML5 Canvas by manipulating image data and decoding compressed color palettes.
7.0 parsecs

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| | beej.us

[AI summary] A technical blog post explains the HTML5 canvas element, compares its capabilities to SVG and Flash, and provides JavaScript code examples for drawing and manipulating 2D graphics.
9.8 parsecs

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| | nesdoug.com

See below for how Offset-Per-Tile modes work Most SNES games use Mode 1 most of the time. It gives you 2 layers of 16 color per tile, and 1 layer of 4 color per tile. All the other blog pages cover Mode 1, and I think we've talked enough about that. Let's take a look...
8.5 parsecs

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| | blog.coderspirit.xyz

An introduction to generative art by example, with animated Gosper Curves.
28.8 parsecs

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