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www.mrspeaker.net
| | bitsofco.de
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| | Articles on frontend development and more.
| | davidhampgonsalves.com
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| | [AI summary] The author created a HTML5 Canvas simulation of a yule log fire, discussing the challenges and optimizations in porting a Ruby implementation to JavaScript, color palette management, and audio integration.
| | www.michaelbromley.co.uk
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| | xosh.org
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| I made some visualizations in HTML5 canvas and wanted to record them to display in blog. Could not find a simple way to do that. CCapture.js added too much performance overhead which made animations slow. CanvasRecorder.js uses built in MediaRecorder which is apparently the simplest and most effitient way to record whatever is happening on canvas. NOTE: I have only tested it with Chrome and it should work fine with Firefox